Thursday 27 February 2014

Join us at Game Developers Conference 2014!

By Greg Hartrell, Google Play Games team





When we’re not guiding a tiny bird across a landscape of pipes on our phones, we’re getting ready for our biggest-ever Developer Day at this year’s Game Developers Conference in San Francisco.



On Tuesday 18 March, all the teams at Google dedicated to gaming will share their insights on the best ways to build games, grow audiences, engage players and make money.



Some of the session highlights include:




  • Growth Hacking with Play Games

  • Making Money on Google Play: Best Practices in Monetization

  • Grow Your Game Revenue with AdMob

  • From Players to Customers: Tracking Revenue with Google Analytics

  • Build Games that Scale in the Cloud

  • From Box2D to Liquid Fun: Just Add Water-like Particles!



And there’s a lot more, so check out the full Google Developer Day schedule on the GDC website, where you can also buy tickets. We hope to see you there, but if you can’t make the trip, don’t worry; all the talks will be livestreamed on YouTube, starting at 10:00AM PDT (5:00PM UTC).



Then from 19-21 March, meet the Google teams in person from AdMob, Analytics, and Cloud at the Google Education Center in the Moscone Center’s South Hall (booth 218), and you could win a Nexus 7.




Thursday 13 February 2014

New Client API Model in Google Play Services

gps


By Magnus Hyttsten, Google Developer Relations



Google Play services 4.2 has now been rolled out to the world, and it’s packed with much-anticipated features such as the brand new Cast API and the updated Drive API.



In addition to these blockbuster announcements, we are also launching a slightly less visible but equally important new API — a new way to connect client APIs and manage API requests. As with the initial Drive API, these changes were available as a developer preview in earlier releases of Google Play services. We're now happy to graduate those APIs to fully supported and official.



In this post we'll take a look at the new Google Play services client APIs and what they mean for your apps — for details be sure to read Accessing Google Play services and the API reference documentation.



Connecting Client APIs


The client connection model has now been unified for all the APIs. As you may recall, you were previously required to use separate client classes for each API you wanted to use, for example: PlusClient, GamesClient, etc. Instead, you should now use GoogleApiClient, which allows you to connect to multiple APIs using a single call. This has great advantages such as:




  • Simplicity—The onConnected() method will be called once, and only when connectivity to all the client APIs you are using have been established. This means you do not have to intercept multiple callbacks, one for each API connected, which simplifies the code and state management.


  • Improved user experience—With this design, Google Play services knows about everything your app needs up front. All APIs, all scopes, the works. This means that we can take care of the user consents at once, creating a single consolidated user experience for all the APIs. No more sign-in mid-process terminations, partial state management, etc.



Below is an example of establishing a connection the Google+ and Drive APIs. To see the reference information for this new client connection model, you should check out the com.google.android.gms.common.api package.



@Override
protected void onCreate(Bundle b) {
super.onCreate(b);

// Builds single client object that connects to Drive and Google+
mClient = new GoogleApiClient.Builder(this)
.addApi(Drive.API)
.addScope(Drive.SCOPE_FILE)
.addApi(Plus.API, plusOptions)
.addScope(Plus.SCOPE_PLUS_LOGIN)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.build();
}

@Override
protected void onStart() {
super.onStart();

// Connect to Drive and Google+
mClient.connect();
}

@Override
protected void onConnected(Bundle connectionHint) {
// All clients are connected
startRockAndRoll();
}

@Override
protected void onConnectionFailed(ConnectionResult result) {
// At least one of the API client connect attempts failed
// No client is connected
...
}



Enqueuing API Calls


Another new feature is enqueuing of API calls, which allows you to call read methods before the API clients are connected. This means you can issue these calls up front, for example in onStart/onResume, rather than having to wait and issue them in different callback methods. This is something which will greatly simplify code if your app requires data to be read when it is started. Here is an example of where a call like this can be placed:



@Override
protected void onStart() {
super.onStart();
mClient.connect();
}

@Override
protected void onResume() {
super.onResume();

// Enqueue operation.
// This operation will be enqueued and issued once the API clients are connected.
// Only API retrieval operations are allowed.
// Asynchronous callback required to not lock the UI thread.
Plus.PeopleApi.load(mClient, “me”, “you”, “that”).setResultCallback(this);
}



Supporting both Asynchronous and Synchronous Execution


With this release of Google Play services, you now have the option to specify if an API call should execute asynchronously (you will receive a callback once it is finished), or synchronously (the thread will block until the operation has completed). This is achieved by using the classes PendingResult, Result, and Status in the com.google.android.gms.common.api package.



In practice, this means that API operations will return an instance of PendingResult, and you can choose if you want the method to execute asynchronously using setResultCallback or synchronously using await. The following example demonstrates how to synchronously retrieve the metadata for a file and then clear any starred flag setting:



// Must be run in a background task and not on UI thread
new AsyncTask <DriveFile, Void, Void> {
protected void doInBackground(DriveFile driveFile) {

// Get the metadata synchronously
MetaDataResult mdGetResult = driveFile.getMetadata(mClient).await();
if (!mdGetResult.isSuccess()) {
// Handle error
}

MetaData md = mdGetResult.getMetadata()
// Perform operations based on metadata

// Update the meta data, unconditionally clear the starred flag
MetaDataChangeSet mdCS = new MetadataChangeSet.Builder()
.setStarred(false)
.build();

MetaDataResult mdUpdateResult =driveFile.updateMetaData(mClient,mdCS).await();
if (!mdUpdateResult.isSuccess()) {
// Handle error
}

… // continue doing other things synchronously
}).execute(fileName);


It should be stressed though that the old best practice rule — do not block the UI thread — is still in effect. This means that the execution of this sequence of API calls described above must be performed from a background thread, potentially by using AsyncTask as in the example above.



Moving your apps to the new client API



We believe these changes will make it easier for you to build with Google Play services in your apps. For those of you using the older clients, we recommend refactoring your code as soon as possible to take advantage of these features. Apps deployed using the old client APIs will continue to work since these changes do not break binary compatibility, but the old APIs are now deprecated and we'll be removing them over time.



That’s it for this time. Google Play services allows Google to provide you with new APIs and features faster than ever, and with the capabilities described in this post, you now have a generic way of using multiple client APIs and executing API calls. Make sure to check out the video below for a closer look at the new client APIs.



To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site. Details on the APIs are available in the API reference.



For information about getting started with Google Play services APIs, see Set Up Google Play Services SDK






Monday 3 February 2014

Google Play Services 4.2

gps


Google Play services 4.2 is now available on Android devices worldwide. It introduces the full release of the Google Cast SDK, for developing and publishing Google Cast-ready apps, and other new APIs.



You can get started developing today by downloading the Google Play services SDK from the SDK Manager.



Google Cast SDK



The Google Cast SDK makes it easy to bring your content to the TV. There’s no need to create a new app — just incorporate the SDK into your existing mobile and web apps. You are in control of how and when you publish your Google Cast-ready app to users through the Google Cast developer console.



You can find out more about the Cast SDK by reading Ready to Cast on the Google Developers Blog. For complete information about the Cast SDK and how to use the Cast APIs, see the Google Cast developer page.



Google Drive


The Google Drive API introduced in Google Play services 4.1 has graduated from developer preview. The latest version includes refinements to the API as well as improvements for performance and stability.



Google client API


This release introduces a new Google API client that unifies the connection model across Google services. Instead of needing to work with separate client classes for each API you wanted to use, you can now work with a single client API model. This makes it easier to build Google services into your apps and provides a more continuous user experience when you are using multiple services.



For an introduction to the new Google client API and what it means for your app, start by reading New Client API in Google Play Services.



More About Google Play Services



To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site. Details on the APIs are available in the API reference.



For information about getting started with Google Play services APIs, see Set Up Google Play Services SDK




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